I had lots of fun with this last assignment; I think there is just so much to explore in building 3D environments. If I had had more time, I would have loved to explore the game side of Unreal, since so many of my favorite games were built with this engine. I could see myself going a lot further down this path, maybe in conjunction with some AR/VR stuff, or my interest in weird 3D animations like Late For Meeting.
For this assignment, since I knew I wouldn’t have much time with all my other finals and the winter show looming, I decided to just build off of the world and characters I had made in the last class and to use the robust animation library (so much capoeira!). I mainly wanted to play with camera movement and exploring how distorted I could make the characters, so no emphasis on polish or detail really haha.
In the end, it was a lot longer than I had expected it to turn out, but I think it brings us on a nice little arc, especially with the music I found. All in all, it was nice to dip my toes into this type of software, and very eager to see what else lies beneath this mountain of confusing menus and screens.