This software is crazy! I love how intuitive it is, or rather, how intuitive it is after spending 2 hours getting used to it. The puppet tool took some wiggling around to get the effect translatable from brain to composition, but I think overall I understand the basic motion capabilities. It was super fun messing around with the distortions; I wish now that I was doing a project where I could just make really silly grotesque characters (perhaps that’ll be my unity project…). Now just to figure out what other dance moves I want good ol’ Brett to do (while hopefully avoiding eye contact, man, he gives me the creeps).
I had to reprocess some of the original illustrator files to make sure they were transparent and clean, and while I was there I should have changed the frame boundary (?), but I didn’t know that would be an issue until later. The only thing I had trouble with was with the layers on the first animation — they would cut off at the boundaries if I moved them too far away, which resulted in Brett’s legs being stuck behind an invisible wall. Looking online led me to believe there was an effect tool I could use called “grow bounds” but I never found it in the menus and by the time I got to the second animation, there was no longer that issue… So not sure what happened there.